The results of the Infestation tournament: Survivor Stories

Friends! So the world’s first championship in the world approached his happy final Infestation: Survivor Stories. A total of 35 teams wildly and mercilessly genocilled each other in a desperate struggle for a prize fund of 175,000 rubles and a bag of useful gadgets. In the final battle, mighty teams came together for the first place Rise of Abyss And Domination. And if the first always leads, then the second had to experience the bitterness of the defeat and wade to the decisive battle from the "losers". The outcome of the championship was decided unexpectedly – one careless shot, and the Domination team lost first place to the opponent, taking the honorable second. As a result, the winners were distributed as follows: • 1st place The team occupied Rise https://wingambcasino.co.uk/ of Abyss. She gets the main prize – 100,000 rubles for the entire team. In addition, everyone will receive a RITMIX RMP-600 smartphone-it works on the Android 4 platform.1, has a six-inch touch display and two cameras, supports work with two SIM cards. • 2nd place The team occupied Domination. For her merits, she receives 50,000 rubles. Well, each member gets the headphones of Koss Porta Pro – the most popular and famous portable headphones in the world, a real classic! Outstanding basses, a wide frequency range, high sensitivity – everything is as it should. • 3rd place The team occupied Evil. Bronze medalists receive 25,000 rubles. And, of course, a set of headphones ATH-KKL202i. More precisely, this is a headset specially designed by iPod, iPhone and iPad. It has a control panel with a linear controller for Apple equipment and provides excellent sound. • 4th place The team occupied Mads. Each participant will receive sports inserts of Koss Porta Pro with an additional subservient mount, designed in cooperation with the legendary Olympic champion Dara Torres (Dara torres). The most thing for sports. After all, on "cardio" without music is so boring! • 5th place The team occupied Evil 2. They will be happy with the bright sports headphones Koss Keb32, also developed in cooperation with the legendary Olympic champion Dara Torres (Dara torres). We congratulate all the winners on the successful completion of the championship, but we wish not to relax-in the world-covered zombie apocalypse, the bullet can fly from from anywhere! Oh yes, they almost forgot – each finalist will receive 10,000 GC for small intra -game expenses. Records of all broadcasts of tournament games can be found on our YouTube channel. And now Important information for the winners: Each finalist must, in order to receive his legal prize, send a letter to this address – infestationrus@stopgame.ru. It must indicate your name and address of residence. The captain of the team receives the monetary prize and distributes itself between the comrades.

The results of the Infestation tournament: Survivor Stories Lire la suite »

Respawn remade the design of the light sword in Star Wars Jedi: Fallen Order to match the canon

Gameplay demonstrations Star Wars Jedi: Fallen Order somewhat confused meticulous fans "Star Wars" – A light sword, they noticed, did not look quite right. Respawn Entertainment She agreed with them and stated that she would correct this misunderstanding. Game director Stig Asmussen (Stig Asmussen) told about this in the Podcast Game Informer. He was asked about the design of a light sword, which in the shown video was a continuous blue color without a white light rod, which should be according to the canon. The developer explained that the studio did not intend to remake the appearance of classical science fiction weapons-it was just a mistake. “We made a mistake and since then fixed it, – said Asmussen. – It was a very fair reaction, a very fair critic, so we corrected it [a light sword]. We also corrected the shape of the blade a little. You will immediately notice the difference ". Star Wars Jedi: Fallen Order will be released on PC, PlayStation 4 and Xbox One November 15. Fresh gameplay will probably be shown at the Gamescom exhibition at the end of August. July 3, 2019 Electronic Arts with the help of indie fights the opinion that the company is “just a bunch of bad guys” July 3, 2019 August 6 will be released by Metal Wolf Chaos Remaster-FromSoftware Games with the US Mecheat President in the title role Star Wars Jedi: Fallen Order The best comments So Lucas was mainly accused https://lottoparkcasino.co.uk/ of the adherents of the doctrine “Previously, the trees of the KAKHIIK were green, and Vuki hairy,” because in the West “the excitement of Abrams” and accepted not as a galine fan fiction (which is what it is), but as a tribute of the classical trilogy. Lucas in the prequels trilogy significantly expanded and deepened the SW universe, and this turned out to be “sinking skeletons” for those who are used to perceiving it as a simple fairy tale in space. And without a prequels trilogy, there would be neither the “old republic” nor the “mass effect” that grew from it. After the fact that the "Star Wars" universe made Disney, the non -canonical shape of the light sword seems to be a trifle. I remember all the Lucas of the slope of the franchise of the toilet was accused when the prequels came out. Now it seems a trifle compared to Disney No matter how drained the prequels, they at least focus on the plot and characters. And the new Beliberd is simply removed on the hype, they do not bring anything to this universe, but only spoil the already created. They have wanesh then, maybe, they are vanish. But at the same time, you do not cut them and do not plant them, as on the "real" Lightiber. You just beat them with a halogen lamp. The joke is that while we are not like new episodes here, the same seventh feels in the West much more than the first and second episodes. Yes, the eighth was not so well accepted, but the third episode was not accepted so badly. The fact is that we have dubbing, so we do not share a noticeable part of the claims of the Western spectators to acting-this is the first, and the second-due to the established circumstances for most of our spectators, the first acquaintance with the saga became precisely 1-3 episodes, and the western fan of 4-6 episodes remained unhappy with the departure from the “cosmic fairy tale” to political intriguers, and the return to the “fairy tale” in the “fairy tale” in the “fairy tale” in the “fairy tale” the seventh episode took more favorably. That is, they themselves could not notice? This is the level of training, this I understand the guys do not care for the universe. No, the problem is that the lightness of the sword is not felt. The dude was clearly threatened in Souls, and there the weight of the weapon was felt, and not only because of the slow fighting. But only the weight has only the handle of the light sword, which they failed to convey And how the design of a light sword may not be “canonical” if every Jedi collects a sword for himself? This is not serial production, if the Jedi wanted to, he would have built there and a member. In the rebels, the blader was built for themselves there, so that there was something to defend themselves, but not to fall with a sword. In general, this is a problem of sequels. They create a feeling that Kylo Rena has a very heavy sword. Even in a fight with a control panel. Perhaps this is literally a plug to have time to do trailers. They hoped that they would not notice, then finalize. Nah, there the sword stood as a point of 20-30 … Just a typical strategy how to listen to fans-view the list, take one item of the worst, score for everything else.

Respawn remade the design of the light sword in Star Wars Jedi: Fallen Order to match the canon Lire la suite »

Discover the Most Reliable Online Casinos in Australia with Strong Safety Protocols

In the dynamic sphere of interactive entertainment, ensuring a safe and enjoyable experience is paramount. Reliable gaming venues are characterized by responsible gambling features that promote a healthy approach to play. These platforms integrate various tools that encourage players to manage their time and finances, fostering a culture of deliberate participation. Another significant aspect of reliable gaming environments is adherence to gaming compliance regulations. These establishments undergo rigorous fair play audits, ensuring that all games operate under standardized rules. By engaging in transparent policies and consistent licensing checks, they significantly contribute to building player trust, making the gaming experience not just thrilling, but also trustworthy. Moreover, robust data protection measures play a critical role in securing sensitive information. A well-established support system assists players in addressing any concerns. Availability of dispute resolution options further enhances the overall confidence and satisfaction players feel. With such thorough considerations in place, players can immerse themselves in their chosen activities with the assurance that their safety and enjoyment remain the top priority. Evaluating Licensing and Regulatory Compliance of Established Gaming Platforms When seeking to indulge in gaming activities, assessing the licensing and regulatory compliance of a platform is fundamental to ensuring player security. Licensing checks serve as a vital gateway for understanding whether a site adheres to the legal standards set by governing bodies. Regulatory authorities enforce strict guidelines, which cover various aspects such as data protection, gaming compliance, and responsible gambling features, ensuring that users can engage in a safe and fair environment. Furthermore, the presence of transparent policies regarding customer support and dispute resolution options enhances player trust. Competent customer support channels not only address immediate concerns but also reflect a platform’s commitment to user satisfaction. In situations where disagreements arise, having established dispute resolution options guarantees that players’ rights are upheld, fostering an atmosphere of fairness. In addition to the aforementioned factors, it is crucial that gaming platforms encourage responsible gambling behaviors. This not only protects players but also reinforces the integrity of the gaming experience. A reputable platform should provide tools and features that assist players in managing their gambling activities effectively. In conclusion, careful evaluation of these elements–licensing verification, regulatory compliance, data safeguards, and responsible gambling provisions–ensures a reliable and enjoyable gaming experience. For further insights on recognized gaming venues, explore new australian online casinos. Understanding these features contributes significantly to a higher level of player confidence and satisfaction. Understanding Encryption Technologies Used by Trusted Platforms In the realm of online entertainment, ensuring player security is paramount. Trusted platforms implement strong encryption technologies to safeguard sensitive data. These measures adhere to gaming compliance standards, which serve as a backbone for secure gambling. Advanced encryption protocols help protect personal information and financial transactions from unauthorized access, creating a safe environment for players. Data protection is further enhanced through robust licensing checks. Regulatory bodies require platforms to meet specific criteria before they can operate, ensuring that only reliable entities are available to users. Additionally, platforms often undergo fair play audits to confirm that games are not only fun but also equitable. This transparency is an essential part of fostering trust in the gaming community. Another important feature is the presence of responsible gambling initiatives. These tools assist players in managing their gambling activity, thus promoting a balanced approach to gaming. When players know that platforms prioritize their wellbeing, they are more likely to enjoy their experiences without worry. Customer support plays a critical role in the overall operation. A responsive support team can address any concerns regarding player security and data protection. Moreover, effective dispute resolution options ensure that players can resolve issues efficiently, further enhancing trust in the platform. Transparent policies are also vital. Platforms that clearly outline their practices regarding security, responsible gambling, and player rights demonstrate a commitment to ethical operation. In combination with strong encryption measures, these elements create a reliable gaming experience that prioritizes player safety and satisfaction. Reviewing Player Feedback and Experiences for Reliability Understanding player feedback is crucial in determining the reliability of gaming platforms. A thorough analysis of user experiences sheds light on how well these platforms perform in areas such as player security, data protection, and responsible gambling features. It is common for players to share their impressions regarding licensing checks, which ensure the legitimacy of the site. Proper licensing not only enhances player trust but also guarantees adherence to gaming compliance standards. Therefore, players often look for verified licenses from respected regulatory bodies. Additionally, fair play audits play a significant role in maintaining transparency. Players frequently discuss their experiences regarding payout rates and the fairness of game outcomes. Platforms that consistently pass independent audits tend to garner higher trust levels among their user base. Another important aspect discussed in player reviews is the effectiveness of customer support services. Prompt and helpful responses to inquiries or issues can significantly enhance user satisfaction and establish confidence in the platform’s reliability. Players appreciate sites that offer multiple dispute resolution options, allowing them to feel secure when engaging with the platform. Data protection is a hot topic among users, with many emphasizing the need for robust security protocols. Players want assurance that their personal and financial information is safeguarded through advanced security measures. Regular updates and transparency regarding security enhancements can positively influence player perceptions. Feedback often highlights platforms that prominently feature responsible gambling tools. Options such as deposit limits, self-exclusion, and player feedback mechanisms are valued by players seeking to maintain control over their gaming activities. These features not only demonstrate a platform’s commitment to player well-being but also contribute to overall reliability. In conclusion, a comprehensive look at player experiences reveals significant insights into the trustworthiness of gaming sites. By evaluating aspects such as licensing, audits, customer support, and security measures, players can make informed choices about where to invest their time and resources. Identifying Responsible Gambling Practices in Online Gambling Platforms In the competitive environment of gambling, player trust hinges on the implementation of responsible gambling features. Operators that prioritize player

Discover the Most Reliable Online Casinos in Australia with Strong Safety Protocols Lire la suite »

Restrictions on frames per second in the computer Call of Duty: Black OPS 4

Open "beta" Call of Duty: Black Ops 4 On PC, in principle, it was successful, although there were separate shortcomings. For example, the owners of cool systems did not like the restriction on the frequency of personnel. Recall that it could not be set above 90 frames per second at Bete, and this very solid value for most systems the owners of the top configations turned out to be cramped. However, yesterday the developers of the dissatisfied reassured – in the release version Black OPS 4 There will be no restrictions on FPS … in a standard multiplayer and in a zombie mode. But in the "Royal Battle" Blackout the number of personnel will still be limited to 120. Later, when the servers are stabilized, the restriction will be brought to 144. And then, if again the servers allow, they will completely remove. Call of Duty: Black Ops 4 will be released on October 12th. October 6, 2018 A popular writer is ready to give CD Projekt the rights to his books for free October 6, 2018 Capcom opened up the story secret of Monster Hunter adaptation Call of Duty: Black Ops 4 The best comments If briefly, I will give 2 examples: 1. CS: GO. The server has a Tick-Rate (the higher, the better). He sends a fixed number of packages to all customers and he does not care about the player fps. 2. COD. The client himself requests the number of personnel he needs. Thus, the server sends a different number of packages and allows you to accommodate more players under the same conditions. P.S. Based on an article in Reddit. Lord, regarding servers, is even easier here: more updates per second, which means more data sent to the server (this can be data not only by the provisions of the player, etc.D., but also animations), that is, more load on itself server. If you follow the link to the news to Reddit there in the comments in detail everything has already described. It is only worth noting (as I understand it) that the matter is not only in the servers, but also in the game engine itself. On the example of Overwatch, when clicking Ctrl+Shift+N you will have a window to track data data, response, etc.D. The personnel restriction will directly affect the response speed, so most e-sportsmen prefer low graphics settings and (150-250+) FPS. Yes, there is also a factor of 240hz monitors, but the difference in the transition from 140hz to 240hz, is not as noticeable to the eye as from 60hz to 140hz. I do not understand what their connection between the "servers" and "FPS" on a particular client. In fact, the game goes through the server’s beats (and on the server) that collects changes from all customers in a bunch, and those same customers simply reflect them in places trying to predict the server response. And if the server clicks conditionally 30 states per second, then what difference does it make him how many times the client will draw this condition. Just if you look at the same logic, then games like Eve Online where, with a strong batch, the game time is slowly slowing down (there were cases when 1 second in the game was calculated by 10 seconds of real time) FPS should fall to 0.1 or something? That’s only interesting what iron https://juliebetcasino.co.uk/ will pull at least 120 frames at high settings? Do not tell me about minimal, there the games look terrible Exactly what will reduce. But not the way you think. I can’t definitely vouch for the fourth battles, I don’t know the details of her network work, but I will give an example of Arma 2 well known to me-there is an opportunity to track the current load of the server in Rial Time, including it, and not yours, a client, fps. That is, at 15 FPS, the server, as you wrote, your picture on the monitor, of course, will not be replaced with a frequency of 15, if your iron allows you to much larger – the same 30 or 60, say, but all the interactions between the client and the server (including scripts) will function exactly what with such slow purity. Hence all sorts of bugs, brakes, irregular or steep animations, etc. In case of serious decline, this can even affect the FPS for all customers, I know from personal experience. Again, it will not be reduced from 60 to 15, but it may well be lowered from 60 to 45 for some limited time. And which of the customers of the iron is weaker – the falls were more blessed. FPS not only depends on the graphone, it is not so simple to synchronize the location of the players, and they also run, shoot and make sounds, all this data must be collected and handed over to all players back. I exaggerated about 20 frames, but say, in COD4: MW on the servers there was a limit of 250 FPS, because if the client could overcome this bar, then the server simply could not cope with processing, the player could run silently, shoot faster, etc.D. Above your own stupidity? Here I read your answers and I understand that you have sooo superficial knowledge but you don’t understand the principles absolutely a damn thing 🙂 Additional. which eats resources and requires time to process. Which theoretically cannot reduce anything. This is approximately how to say that 4K textures require less video memory than 720r because they are better) Not only do you have an analogy like a schizophrenic, but even in this analogy you’ll fuck crap – how clearly you describe yourself. And about the brakes, go in a turn on the crater 70 without brakes, let’s see how they do not affect XD you understand that the impetus of Laga is Lagi caused by the delay of the monitor, without it it can be delayed by the formation of the frame and its

Restrictions on frames per second in the computer Call of Duty: Black OPS 4 Lire la suite »

Horreur ressuscitée

J’ai toujours été surpris de voir comment l’humanité aime intégrer des phénomènes dans le culte, voire négatif. Films, livres, chansons et jeux vidéo – Le marketing a longtemps régné le monde et il a constamment besoin de nouveaux aliments. Peu n’ont pas entendu parler du maniaque américain nommé "Zodiac" et de ses crimes, mais c’est en grande partie le mérite des médias. Il a tué pour devenir célèbre, se délecter de la souffrance des victimes et de l’impuissance des autorités, afin de rester finalement non. Le cas le plus haut de profil de l’arbitraire et de la négligence flagrants de la police américaine, qui restera à jamais un point sombre de sa réputation. Ceci est le Zodiac Speaking est également un produit de la culture des médias, inspiré par les crimes du mystérieux maniaque, qui continue à ce jour de se rappeler. Apparemment, Herostratus, qui a brûlé le temple d’Artemis, à cette époque savait comment impressionner le public et entrer dans la chronique annaliste – aller à l’encontre des règles. Ce qui est nécessaire pour devenir un journaliste à succès? Griffonne des dizaines de rapports sur les événements locaux? Situé dans le studio de prévision météorologique? Ou devenir correspondant dans une ville provinciale? Tout est beaucoup plus simple que nous ne le pensons – il suffit de vous immerger dans une chronique criminel et de recycler dans un journaliste détective. Robert Harnell, le personnage https://betasiacasino.co.uk/ principal du jeu, l’a également pensé et a décidé de changer le vecteur de son développement. Il a travaillé en tant que journaliste à la fin des années 60, lorsque l’Amérique a terrorisé le zodiaque insaisissable, donc cela ne valait pas la peine de manquer une telle chance. Robert a commencé à collecter des informations avec un zèle spécial, a commencé à étudier le mystérieux chiffre du maniaque et le succès ne s’est pas forcé à attendre longtemps. Notre héros a rapidement acquis une renommée dans les cercles journalistiques, devenant une bibliographe tacite d’un maniaque. Des prix prestigieux, des ventes réussies de ses livres et une nouvelle connaissance avec une fille charmante ont été inspirées par Robert, le donnant une confiance indestructible dans son propre puits -. Mais cela ne pouvait pas durer éternellement et très bientôt un coup à sa porte. Il s’est avéré que c’était le zodiac lui-même, qui a laissé à notre héros une lettre personnalisée avec une proposition de rencontre. Il aimait vraiment des articles sur sa personne dans le journal et il a demandé à continuer dans le même esprit. Robert a décidé que c’était la chance idéale de saisir la main d’un maniaque scandaleux et de l’amener à l’eau propre, laissant ainsi son nom pour toujours dans la gloire du journalisme mondial. Ayant pris son revolver du coffre-fort, notre héros va rencontrer l’inconnu, ne soupçonnant même pas quel cauchemar. En creusant dans des faits secs et des articles de journaux, Robert ne comprenait pas pleinement à quel monstre il a connecté sa vie, mais il l’a réalisé trop tard. Ceci est le Zodiac Speaking invitera le joueur lui-même à plonger dans les événements terrifiants du passé et à faire sa propre opinion à ce sujet. Tout d’abord, vous ne devriez pas compter sur les détails du processus d’enquête comme dans les mêmes tueries douaniers ou enquêteur de scène, nous jouerons plutôt le simulateur de marche avec des éléments de puzzles. Notre tâche consiste à étudier les véritables cas de crimes du zodiaque et à y rechercher des indices clés, qui à la fin formeront une conclusion générale. Pour ce faire, vous devrez vous promener dans les endroits, éviter de rencontrer un maniaque et de visiter des points d’intérêt. Pas besoin de s’inquiéter – les développeurs ont déjà fait tout le travail mental pour nous, et nous ne pouvons que regarder les photos. Je recommande fortement de jouer uniquement sur le mode de l’intrigue, car la furtivité est terriblement ennuyée ici, cassée et a l’effet de "ruban adhésif", lorsque l’ennemi connaît l’emplacement du joueur et le suit constamment, patrouillant dans la même zone. Le visuel de ceci est la parole de Zodiak est minimaliste et est conçue uniquement pour nous montrer les principaux événements. L’accompagnement musical ne se démarque pas non plus et il est peu probable qu’il se souvienne de lui après avoir passé. Peut-être que cette simple quête serait assez tolérable sans le bâillon de l’auteur. Au tout début, nous sommes avertis que tout ce qui est présenté dans le jeu est une «tentative de penser aux crimes résonnants», mais en réalité, tout s’avère être complètement différent. En plus du zodiaque dans le jeu, il y a un personnage principal qui tire constamment la couverture sur lui-même. Voici un ensemble complet d’un jeune scénariste – une enfance difficile, de l’alcoolisme, des problèmes sur un front personnel et bien sûr les écarts psychologiques avec lesquels nous allons combattre. En fait, tout ce que nous avons vu ne sera pas une tentative de comprendre l’image du zodiaque et de diriger les connaissances acquises à sa capture – nous allons plutôt résoudre les problèmes du protagoniste et le sauver des modèles des enfants avec des scènes de crimes terribles. Je comprends que les auteurs ont décidé de préserver le canon de «l’essilicité» d’un maniaque en série, mais j’étais sans l’idée pourquoi c’était une nounou du personnage principal. En conséquence, je n’ai pas aimé ce que j’ai vu. Je comptais sur une quête de détective sérieuse, où le joueur pourra voir les crimes du zodiaque de ses propres yeux et essayer de comprendre comment il pourrait gagner, mais en fait, une histoire attirée par ses oreilles sur un homme brisé avec une enfance difficile et ses méthodes de thérapie inhabituelles et inhabituelles. Il n’y a ni composant détective avec la collection de preuves, ni une histoire saine d’esprit, qui est remplacée par de vagues flashbacks et des jeux avec des poupées. Pour moi personnellement, il s’est avéré être une expérience décevante.

Horreur ressuscitée Lire la suite »

Respawn is playing a completely new universe

Respawn Entertainment Recruits employees for another game. On Titanfall 3 Do not hope: in this case, we are talking about a completely new franchise. Production is at such early stages that the project team is still only five people and is looking for the sixth – Coder (or, if more officially, a “software engineer for the incubation team”). The employee will help to look for new ways to create "adventures that end only after the thermal death of the universe". They say now Respawn Also engaged in the continuation Star Wars Jedi: Fallen Order. April 24, 2021 People Can Fly acquired a new studio for working on AAA games April 24, 2021 4K-glance at the werewolves in Resident Evil Village The best comments Yes *****! And you can [b] titanfall 3 [/b] will come out for a walk, but?! And that, one of the richest publishers has no money for the project of his flagship studio?) Do not worry about the project https://nolimitwaycasino.co.uk/ of the athletes there will always be money. Titanfall 1 and 2 are made on the Source engine, and it has deep incompatibility with the number 3 in the name of the game. And that, one of the richest publishers has no money for the project of his flagship studio?) They have already allowed, and brilliantly launched between BF and COD. So you can not. But can I modestly want just new different projects? Ninada again dairy cows – well. I assume that they are preparing something revolutionary and they just need money for this project And Titanfall type was not revolutionary at one time. And now there is a publisher, albeit EA, well, you can also put into development another FPS Title pair to Batla. Well, my opinion is as follows: if the project is good and pays off well, it will be milking-additions, merch, sixtles-pricks-lovers and so on. The franchise becomes a brand and lives for a long time, although not always as nice as at the very beginning. So in a sense, the “yield” of the project is an indicator of the quality of the source material-the very first game or the second in which they carried out work on errors .. In general, the new franchise is good, and Respawn knows how to make fascinating games, so we hold fists that they succeed) Poglined to click "+". For your sake I had to remember the login More new franchises to the god of new franchises! The continuation of your favorite series is, of course, good, but even better so that there is more dairy cows, good and different. Change the release dates in places and no miracle will happen. The trouble was not in the release date, but in advertising and a fan base (it is not as big as that of Koldya and BF). But the titanopad has too strong and devoted audience, which still plays (including me) and will play, and what happened to BF1? There is still a server of course, but literally yesterday the search found 5 pieces of half -empty servers. Titanopad 2 is just the second game in the series, and how many BF and code has already come out? I really look forward to the 3rd part, but I’m afraid that the titanialpad will become the conveyor.

Respawn is playing a completely new universe Lire la suite »

Restarting the classic Little Big Adventure was canceled

General Director of the Studio 2.21 Ben Limar (Ben Limare) said that the team is forced to cancel the reloading of classics from the 90s Little Big Adventure. The developers could not find a publisher who would agree to finance the creation of the game. Limar called several reasons because of which the search for investors became very complicated: The genre of single https://monobahiscasino.co.uk/ adventure games does not include online functions, so publishers are reluctant to consider such projects. In addition, in this niche there is very high competition. U Little Big Adventure there is a devoted community of fans, but the game did not receive broad world fame. The brand is not recognizable enough. The scale and estimated cost of restarting do not allow you to create a game with small forces. The authors understand that sometimes small groups of developers are able to create excellent projects like Death’s Door and Tunic . But to make restart the way the authors want to see it, you need a team of 15-20 people. And these are financial risks that the studio will not pull. Now the team is fully concentrated on creating remasters of the original dilogy. So that the games do not confuse with the franchise Littlebigplanet, The authors had to change the name. Now Advenchura should wait for names Twinsen’s Little Big Adventure Remastered And Twinsen’s Little Big Adventure 2 Remastered. The next stage of testing the alpha version of the updated first part is taking place right now. Game Twinsen’s Little Big Adventure Remastered You can test by requesting access on the project page in Steam.

Restarting the classic Little Big Adventure was canceled Lire la suite »

Painkiller’s restart will be released on October 9

Developers from ANSHAR Studios They called the exact date of the release of their ambitious restart of the Painkiller series – the game starts on October 9, and now interested gamers can preach. There are two publications on sale in total: Standard for 2,499 rubles-for preliminary purchase, gamers will receive a bonus in the form of a set of “Iron Crusade” with additional look for each of the playable heroes (Inc, Vodd, Sol and Rock) and skins for six types of weapons (electric vehicles, shotgun, machine gun, manual guns and missiles). Separately, the standard publication on the consoles offers another set of “polished pride” with gold skins for the above guns. Deluxe for 2,849 rubles – in addition to all of the above, the extended edition includes a seasonal pass with three cosmetic DLCs. Each of future additions includes six skins for weapons and four forms for characters. New Painkiller tells of the fight against the threatening world the fallen angel Azazel. On the main roles are sinners who were imprisoned in purgatory for crimes against heaven. Now the heroes have the opportunity to atone for their guilt through the passage through various Gothic locations and extermination of hordes of demons. In terms of gameplay, developers offer dynamic first -person shootings, a diverse arsenal of weapons and abilities, as well as a rich pumping system using Tarot cards. You can pass both alone and in a cooperative up to three players. Painkiller Created for PC (Steam), PlayStation https://chancebetcasino.co.uk/ 5 and Xbox Series with Russian localization of the text. June 24 Black Myth: Wukong returned to the top 10 chart Steam thanks to the first discount June 24 Symphony of pixels and riffs – role Fretess starts on July 17 Painkiller (2025) The best comments And you apparently have already played the game? I only agree that the soundtrack in Overdose is about anything, but otherwise a very good part, the last of the good, except for Hell and Damnation. Hell and Damnation so is a remake of the first part, but let’s stay with our opinions) Just return Heavy Metal to the soundtrack and what is no, but the plot! Painkiller: Overdose was already bad because of these two components. Looks like it has already passed and knocked out all the Achovka. Hell & Damnation is a miserable stub of the original with a very strange level of levels, so it’s hard to call it a remake.) This is not a restart, for everyone who does not know. This is not Painkiller at all. This is a coopeous pve jerk. 4 players, a few cards with arenas, a bunch of weapons that remotely resembles what was before. Such vermintide 0.5, dull and curve. It looks great, I will definitely play I always turned off mitol so that it does not interfere with the atmosphere. Despite the fact that I am listening to mitol myself, and the harder, the better.)

Painkiller’s restart will be released on October 9 Lire la suite »

Results of the World Cup on Fortnite: Triumph of controllers and 16-year-old winner of the largest prize in the history of e-sports

The event consisted of four competitions: creative mode, Pro-am for couples from one celebrity and one professional player, as well as pair and single battles for ordinary participants. The creative regime and Pro-am had separate prize funds, and the main jackpot of $ 30 million was divided between pairs and loners. The tournament was not built as ordinary games in Fortnite: The winner was not the one who was the last survivor, but the one who scored more points according to the results of several matches. Glasses were charged for the final place in the match, as well as for each murder. Thus, the tournament system did not encourage quiet gatherings in the bushes – players who were not afraid to impose an open struggle to opponents fought for the first lines in the leaders table. The Final Duo Game of the #Fortniteworldcup Goes to @OH4ZR and @nowardBe WHO MAKE It 3/6 Games Won Byler ‘Players. 4zr Managed to Rotate Up the Mountain First and Hold Off Any Competition. Donomet Miss Any of the Action this Weekend: https: // t.Co/Muosvmqfx4 Pic.Twitter.COM/NQWJHOCGEP – Fortnite Competitive (@fncompetive) July 27, 2019 Nyhrox Nyhrox and Austrian Aqua were https://gambullscasino.co.uk/ the winners of the pair battles. They earned 51 points and took 3,000,000 dollars for two. In second place is the Netherlander Rojo and the British Wolfiez. They have 47 points and 2,250,000 dollars. The best results of the CIS players are Russian Letw1k3, paired with the German Fwexy (32 place) and a Jamside Russian with Beloruss 7SSK7 (33 place). Both couples took $ 100,000. What is curious, the silver medalists Rojo and Wolfiez achieved their results on controllers. They competed against players on keyboards and mice – the tournament’s rules did not forbid this, although they demanded to use either the standard Xbox gamepad or professional Scuf Vantage for PlayStation 4. However, as Polygon reports, there was one feature: participants on controllers played the same way as it works Fortnite on consoles – that is, with automatic help in aiming. In addition, the BBC interviewed Wolfiez and his mother and found out a curious detail: the guy was so carried away by the competitive Fortnite, that his estimates at school began to fall. Mom scolded her son and even threw him Xbox once, but now "made his decision to become a professional e -sports department". Still, because Wolfiez has earned more than a million dollars in one tournament! The Final Game of the 2019 #Fortniteworldcup is won by @crue1x. Prior to this game @bugha was 15 Points Clear and He Showed Up Again Hera Playing with a Smile on His Face. Pic.Twitter.COM/Mybyel4Aay – Fortnite Competitive (@fncompetive) July 28, 2019 But the most money with him was a 16-year-old American Kyle Girsdorf (Kyle Geirsdorf) under the nickname Bugha, who became a winner among single participants. His prize at 3,000,000 dollars turned out to be the largest in the history of e -sports, which went to the hands of one player. Bugha won with a huge margin: its final result is 59 points, while Psalm has 33 points in second place. The best result among our compatriots is the Russian Letw1k3 Russian with 11 points. This gave him 59th place and 50,000 dollars of prize. Let us explain that $ 30,000,000 per event was considered the largest prize pool in the history of e -sports. Recently overcame this result Dota 2. However, only for 2019 Epic Games spent on the prize for e -sports on Fortnite 100,000,000 dollars. "Mob" from Valve It cannot boast of such amounts for a year.

Results of the World Cup on Fortnite: Triumph of controllers and 16-year-old winner of the largest prize in the history of e-sports Lire la suite »